Monday, 24 September 2012

Scottorum Malleus in the Holy Land.

Right then, here are two army lists for the Scottorum Malleus rules. They where sent to me By Steve from the 'Little Legions' Blog, they are for the forces of the Crusaders and the Ayyubid Egyptians. They look very good, so a big thankyou to the kindly Yorkshireman :-) I had to re-jig some of the type to fit the lists on this page so any mistake in this area is mine.


CRUSADERS

TROOP
 TYPE
MOVE
(BW)
ATT
DICE
DEFf
DICE
SHOOT
 DICE
MORALE
PTS
CRUSADER KNIGHTS
MOUNTED KNIGHTS
3
6
2
0
GOOD
10
HOLY ORDERS
MOUNTED KNIGHTS
3
6
2
0
GOOD
10
FOOT SERGEANTS
COMMON FOOT
2
3
3
0
GOOD
7
HOLY ORDER FOOT SERGEANTS
FIERCE FOOT
2
4
2
0
GOOD
7
CROSSBOWMEN
MISSILE FOOT
2
2
2
3
AVERAGE
7
Army composition:

UNIT TYPE
AMOUNT
POINTS
CRUSADER KNIGHTS
2
10 (1UNIT HAS GENERAL)
HOLY ORDERS
1
10
FOOT SERGEANTS
2
7
HOLY ORDER FOOT SERGEANTS
1
7
CROSSBOWMEN
2
7

TOTALUNITS 8
TOTAL POINTS 65




ARMY SPECIAL RULES:

1.      BRAVE CHARGE.
2.      WALL OF SPEARS.



AYYUBID EGYPTIAN

Troop
Type
Move
(BW)
ATT
 DICe
D eff
Dice
Shoot Dice
Morale
PTS
MAMLUKS
ISLAMIC HEAVY CAVALRY
3
4
2
2
GOOD
10
ARAB LANCERS
SERGEANTS
3
4
2
0
AVERAGE
7
TURKOMANS
MOUNTED SKIRMISHER
4
1
1
2
POOR
7
BEDOUINS
MOUNTED SKIRMISHER
4
2
1
1
POOR
7
ARAB ARCHERS
FOOT MISSILE
2
2
2
3
AVERAGE
7
FOOT SKIRMISHERS
FOOT SKIRMISHER
3
1
1
2
POOR
3
KURDISH LEVIES
FOOT LEVY
2
2
1
0
POOR
2
Army composition: 

UNIT TYPE
AMOUNT
POINTS
MAMLUKS
2
10 (1 UNIT HAS GENERAL)
ARAB LANCERS
1
7
TURKOMANS
1
7
BEDOUINS
1
7
ARAB ARCHERS
2
7
FOOT SKIRMISHERS
2
3
KURDISH LEVIES
2
2

TOTAL UNITS 11
TOTAL POINTS 65



ARMY SPECIAL RULES:

1.      DEADLY AMBUSH
2.      EXTRA SKIRMISH






Thursday, 20 September 2012

Medieval Scots...oh and Pondering.

After deciding I'm not painting anything for a while which has been made easy having sold off all my unpainted miniatures and projects. I've now got time to ponder rules I prefer for 10mm, my previous post about Scottorum Malleus are part of this pondering. During the pondering, base sizes for units has come up, all of my 10mm armies are now based for Warmaster, over the years they've been base for other systems (mainly Impetus)having them based on 40x20 makes them great for using in other rules so when I decided on 80x40 for Scottorum Malleus it was easy to use WM bases two at the front two at the back as shown in previous post.After more pondering I think the 80x40 way is a great way to base even if using Hail Caesar in which I've previously gone for 120x40 unit sizes in. So with all this in mind I wanted to put a unit together purely based like this to see how it looks. Bugger sold everything off and what army would I choose? Got most of what tickles my fancy (so to speak). Then I found after a good root about two units of Medieval Knights from Pendraken...Great :-) I've got an early Medieval armies and I've got late medieval armies but nothing mid period these will be spot on so I've decided to start a Medieval Scots army from between 1388-1400ish, I also found some Freezywater Scots banners!! For the past few nights I've been busy painting and basing and here is the first unit for the Scots, there will only be one Mounted knight unit and this is it which is good because as you can see hand painting heraldry isn't my forte. The army will have twelve units to start with.1 x Mounted knight,1 x Foot knight,8 x Foot spear,2 x Bow. So here are some photos,give em a click they go bigger:-)on second thoughts they may be better viewed at a distance.

Sunday, 16 September 2012

Scottorum Malleus, the armies muster.

The period in history that Scottorum Malleus covers is the Medieval period but more specifically as the cover says '1066-1337', but in his introduction Dan Mersey says 'players should feel free to stretch this period to suit their own interests'. So with this in mind Ive gone to the very end of the Hundred Years War :-) circa 1453(ish)the English are on the back foot and the French have got their tails up. As I said in a previous post at the moment Dan Mersey hasn't put up any army lists or as yet a points system so using other lists, some historical tooting and of course Steven's of the Dalauppror Blog, points cost list which he kindly posted as a comment on the previous post.
First up the English, plenty of them but not a lot of quality:-

  • 1 x Mounted Knight (Generals unit)
  • 1 x Mounted Sergeants
  • 3 x Longbow (Missile Foot)
  • 3 x Billmen (Fierce Foot)
  • 1 x Levied Foot (Common foot) Ive upgraded these to common from Levied.
Next the French with the advantage in quality if not numbers:-
  • 2 x Mounted Knights (inc Generals unit)
  • 1 x Dismounted Knight
  • 1 x Crossbow (Missile Foot)
  • 1 x Ordnance Archers (Missile Foot)
  • 1 x French Inf (Common Foot)
  • 1 x Scots Spear (common Foot)
  Here's some photos of the Armies mustering using the basing as described in the previous post.The figures are from Pendraken late Medieval ranges with the odd Irregular peasant. The English sallying fourth from a walled town or city, then the French, Camped in the countryside of northern France awaiting the English folly.

Tuesday, 11 September 2012

Scottorum Malleus, Does size matter? and how big is yours?

This is my first post about the if's and buts of Scottorum Malleus which from here on will be know as SM. In SM base size is left fairly open the basic guide given is 40mm-80mm frontage. So for 10mm the question is do you go for a 40mm frontage to give you a small scale game looking like DBA? This would look okay and Im sure it would play fine with 40x20 bases, but for me I want something a little larger so Im going with a 80mm frontage and a 40mm depth for Infantry and Cavalry. Now heres another question what depth base for missile troops? 40mmm can look a bit deep for some missile troops Crossbows look a bit odd deployed 4 or 5 ranks deep while Longbows don't look to bad with some depth to them 'storm of arrows' etc. after a little thought I've decided to stay with 40mm depth for missile as well(I did set up to take some photos of my missile units to show the look of both types of basing but camera lost power!!**??). Next is army size in SM at the moment there are no points cost as such and no lists, as a guide Dan Mersey has said armies should be around 10/12 units and there is a brief guide to numbers of troop types. I've taken a read through various lists from other rules sets and using some historical research I've got usable army lists for all the armies I will be trying the game in, these have worked out at around 7-9 units each.Which with the above basing in 10mm will look good and give me enough troop options to get to grips with the rules.Heres another question,what type of army list do us gamers think is best? Points per unit lists option similar to Warmaster Ancients and the like or a list unit option like the DBx type systems?. Now I've got my base and army sizes now for table size again as SM is in its bare bones stage no size is really given for the field of battle, Im going with 4'x 3'. So if your giving SM a go, as the title say's does size matter? and how big are yours?

Saturday, 8 September 2012

"Though this be madness, yet there is method in 't.".

Well after a bit of a rant a few days ago which seems to have got a bit of discussion going, which is good, as that post was just the fuse, Now for the big bang!!! (so to speak). As I said in the post one thing that perplexes me is the lack of rules developed for 10mm gaming. Well I think Ive found the answer and Id like as many Bloggers and gamers to help out with comments, criticisms and general finger pointing (all of which should be constructive of course). A while ago a chap by the name of Daniel Mersey (he of the Dux Bellorum fame) started to develop a set of medieval rules 'Scottorum Malleus' which he has now kindly allowed people to download for free so they could give it a go and hopefully post some feed back, if you check out Dalauppror's Blog he has some great AAR's of the game as it stands. Here's the link to one of the games and his Blog:- http://dalauppror.blogspot.co.uk/2012/06/scottorum-malleus-playtest-4.html Anyway back on track, a while ago I e.mailed Mr Mersey and he kindly e.mailed me a PDF of the the rules, all I can say is if you haven't got a set, get hold of them even in their basic bare bones they are great. After a thorough read through I decided to e.mail him about trying to get these developed for some serious 10mm gaming, and while at the moment they aren't meant for one scale or another he'd be happy to see some serious feed back with ideas and the like. So my next project wont be a painting one it will be a gaming one using and trying out 'Scottorum Malleus' and id like if when Ive posted up reports and ideas you chaps and chapesses could throw your ideas in the mix as well. Daniel Mersey does every now and then pop in the cloisters to read the Bishops Blog and will hopefully post some feed back, he has said that 'Scottorum Malleus' isn't high on his to do list but if there is enough feedback it could move up the list.So here's a chance to try and get a set out there for 10mm gaming.Why not download a set and give it a go and comment with your experiences. I'm also looking at some point down the line giving away an new unpainted 10mm army for the best idea which will hopefully be voted for by Dan Mersey or I will post ideas as a poll for the gaming community to vote on, Im not sure which yet.

Thursday, 6 September 2012

Warmaster is dead and the scale along with it. Part 1.

Now the cull is complete and everything that has survived it is stored in carry cases etc with relevant camps and baggage even all the 6mm and 10mm scenery have their own boxes! So what next?
I been thinking about this for some time and you know how it is, one day its one historical period, one rules set then another, 10mm, 6mm or something completely different. There's quiet a bit of new shiny stuff out there (but no 10mm/6mm though)too which doesn't help. So what is the future of gaming in 6mm and 10mm since Warmaster Ancients bit the dust there hasn't been anything to follow it up nobody has stepped into those shoes, I know Hail Caesar is a nod in the right direction but it wasn't made for the smaller scale. TB Line and Kallistra have both released free rules sets and both are very good but ultimately they where developed to sell Hexes which they manufacture and you need the Hexes to play the games.Baccus has a set of rules again I'm not sure this was designed solely for 6mm or their figures and unit sizes, having never read the rules I cant pass judgement on those. Players of the smaller scale don't have a game they can call there own. We of the smaller scale once again have to play everybody else's game and use bloody adjustments for this and for that. Warmaster is dead and the scale along with it, look at the amount of new releases that came out as Warmaster was growing...loads... look now, not many, I cant remember the last time I saw something from Magister Militum or TB Line, Pendraken are one of the only ones with new stuff on a regular basis but these are mainly for WWII or Naps and the like, Ancients, Dark Age or Medieval, nowt. And no sign on the horizon and who can blame them no point releasing miniatures if there's no games out there that uses them. So Ive looked at my  collection and think whats out there in 10mm that Id like and haven't already got? Nothing Ive got a least one of Pedrankens Medievals and Arab ranges same for Magister Militum and TB Lines so their ranges have nothing fresh for me to paint. So whats next?.....

Saturday, 1 September 2012

Once again Ive not posted in a while.

Once again Ive not posted in a while. Main cause of this? The wargamming mo jo has gone, its slowly been happening for sometime...hmm? Ive seen it happen to others over the years, but somehow Ive always pushed on through the waining times. But at the moment I pick up the brush, look at the lead and there's nothing there...no inspiration....nowt. Over the last year or so due to work commitments and various other reasons my gaming time has gone from once or twice a week, even three times a week every now and then! and now nowt. Its not for the offers of others, there's plenty gaming to be had, but  at the moment time for gaming isn't on my side so the when i have a hour or two to put paint on something...well you know how it is. So over the last few weeks I've been having a cull of wargaming stuff, half finished projects, armies that are no longer in use and rules set I will never get around to playing in order to clear the decks for a fresh start. After the cull( which is turning out to be a large one) I will have left:-

Feudal Europe / Crusader army (10mm) 3000pts+
Islamic Army.........................(10mm) 2800pts approx
WOTR Lancs/Late HYW English(10mm) 1250pts
Late HYW French.......................(10mm)1250pts
ECW Parlimentrains.....................(10mm)
Romans........................................(6mm)1250pts
Seleucids........................................(6mm)1250pts
Danish(viking)...............................(28mm)2500+

Another week or so of culling and that's what I will be left with so hopefully a clean sheet and new projects beckon. Ive a few ideas what this will be but not 100% at the moment.